This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Assimilation of spatially- and temporally-distributed state observations into simulations of dynamical systems stemming from discretized PDEs leads to inverse problems with high-di...
Omar Bashir, Omar Ghattas, Judith Hill, Bart G. va...
This paper adds a number of novel concepts into global s/t cut methods improving their efficiency and making them relevant for a wider class of applications in vision where algor...
Removal of rain streaks in video is a challenging problem due to the random spatial distribution and fast motion of rain. This paper presents a new rain removal algorithm that inc...