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I3D
2010
ACM
14 years 7 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
MIG
2009
Springer
14 years 4 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
ICCS
2007
Springer
14 years 4 months ago
Hessian-Based Model Reduction for Large-Scale Data Assimilation Problems
Assimilation of spatially- and temporally-distributed state observations into simulations of dynamical systems stemming from discretized PDEs leads to inverse problems with high-di...
Omar Bashir, Omar Ghattas, Judith Hill, Bart G. va...
CVPR
2006
IEEE
14 years 3 months ago
Active Graph Cuts
This paper adds a number of novel concepts into global s/t cut methods improving their efficiency and making them relevant for a wider class of applications in vision where algor...
Olivier Juan, Yuri Boykov
ICMCS
2006
IEEE
107views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Rain Removal in Video by Combining Temporal and Chromatic Properties
Removal of rain streaks in video is a challenging problem due to the random spatial distribution and fast motion of rain. This paper presents a new rain removal algorithm that inc...
Xiaopeng Zhang, Hao Li, Yingyi Qi, Wee Kheng Leow,...