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CVPR
2001
IEEE
14 years 9 months ago
Constructing Facial Identity Surfaces in a Nonlinear Discriminating Space
Recognising face with large pose variation is more challenging than that in a fixed view, e.g. frontal-view, due to the severe non-linearity caused by rotation in depth, selfshadi...
Yongmin Li, Shaogang Gong, Heather M. Liddell
CVPR
2008
IEEE
14 years 9 months ago
Simultaneous super-resolution and 3D video using graph-cuts
This paper presents a new method to increase the quality of 3D video, a new media developed to represent 3D objects in motion. This representation is obtained from multi-view reco...
Tony Tung, Shohei Nobuhara, Takashi Matsuyama
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 29 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 29 days ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
ICIP
2006
IEEE
14 years 9 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen