This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive disp...
Tobias Isenberg, Maarten H. Everts, Jens Grubert, ...
This paper studies two kinds of simulation between cellular automata: simulations based on factor and simulations based on sub-automaton. We show that these two kinds of simulation...
Pierre Guillon, Pierre-Etienne Meunier, Guillaume ...
Adiabatic quantum annealing is a paradigm of analog quantum computation, where a given computational job is converted to the task of finding the global minimum of some classical po...
A multi-hop two-way relay channel is considered in which all the terminals are equipped with multiple antennas. Assuming independent quasi-static Rayleigh fading channels and chann...