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DIGRA
2005
Springer
14 years 2 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
OOPSLA
2004
Springer
14 years 2 months ago
Practical predicate dispatch
Predicate dispatch is an object-oriented (OO) language mechanism for determining the method implementation to be invoked upon a message send. With predicate dispatch, each method ...
Todd D. Millstein
ICNP
2003
IEEE
14 years 2 months ago
Data Dissemination with Ring-Based Index for Wireless Sensor Networks
In current sensor networks, sensor nodes are capable of not only measuring real world phenomena, but also storing, processing and transferring these measurements. Many data dissem...
Wensheng Zhang, Guohong Cao, Thomas F. La Porta
SAINT
2003
IEEE
14 years 2 months ago
Jini Meets UPnP: An Architecture for Jini/UPnP Interoperability
A service discovery framework provides a collection of protocols for developing dynamic client/server applications, allowing clients to find and use services without any previous ...
Jérémie Allard, V. Chinta, S. Gundal...
IPPS
1997
IEEE
14 years 1 months ago
Control Schemes in a Generalized Utility for Parallel Branch-and-Bound Algorithms
Branch-and-bound algorithms are general methods applicable to various combinatorial optimization problems and parallelization is one of the most hopeful methods to improve these a...
Yuji Shinano, Kenichi Harada, Ryuichi Hirabayashi