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EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
CVPR
2010
IEEE
14 years 5 months ago
Modeling and Estimating Persistent Motion with Geometric Flows
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
Dahua Lin, Eric Grimson, John Fisher
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 5 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
ICIP
2007
IEEE
14 years 5 months ago
Estimation and Analysis of Facial Animation Parameter Patterns
We propose a framework for estimation and analysis of temporal facial expression patterns of a speaker. The proposed system aims to learn personalized elementary dynamic facial ex...
Ferda Ofli, Engin Erzin, Yucel Yemez, A. Murat Tek...
IPPS
2005
IEEE
14 years 4 months ago
A Cross-Layer Approach for Power-Performance Optimization in Distributed Mobile Systems
The next generation of mobile systems with multimedia processing capabilities and wireless connectivity will be increasingly deployed in highly dynamic and distributed environment...
Shivajit Mohapatra, Radu Cornea, Hyunok Oh, Kyoung...