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PG
2003
IEEE
14 years 2 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
14 years 1 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
ACRI
2010
Springer
13 years 8 months ago
The Complexity of Three-Dimensional Critical Avalanches
In this work we study the complexity of the three-dimensional sandpile avalanches triggered by the addition of two critical configurations. We prove that the algorithmic problem c...
Carolina Mejía, J. Andrés Montoya
TVCG
2010
198views more  TVCG 2010»
13 years 3 months ago
Isodiamond Hierarchies: An Efficient Multiresolution Representation for Isosurfaces and Interval Volumes
Efficient multiresolution representations for isosurfaces and interval volumes are becoming increasingly important as the gap between volume data sizes and processing speed continu...
Kenneth Weiss, Leila De Floriani
ICPP
2006
IEEE
14 years 3 months ago
Data Sharing Pattern Aware Scheduling on Grids
These days an increasing number of applications, especially in science and engineering, are dealing with a massive amount of data; hence they are dataintensive. Bioinformatics, da...
Young Choon Lee, Albert Y. Zomaya