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INFOCOM
1999
IEEE
14 years 2 months ago
A Rearrangeable Algorithm for the Construction of Delay-Constrained Dynamic Multicast Trees
With the proliferationof multimediagroup applications, the construction of multicast trees satisfying Qualityof ServiceQoS requirementsis becominga problemof prime importance. Man...
R. Sriram, G. Manimaran, C. Siva Ram Murthy
CG
2004
Springer
13 years 10 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
ARTCOM
2009
IEEE
14 years 5 months ago
ANFIS Approach for Navigation of Mobile Robots
— This paper, discusses about navigation control of mobile robot using adaptive neuro-fuzzy inference system (ANFIS) in a real word dynamic environment. In the ANFIS controller a...
Mukesh Kumar Singh, Dayal R. Parhi, Jayanta Kumar ...
ECAIW
2000
Springer
14 years 2 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our react...
Sven Behnke, Raúl Rojas
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 3 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross