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» Dynamics in Network Interaction Games
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PPDP
2005
Springer
15 years 10 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
DIGRA
2005
Springer
15 years 10 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
SKG
2006
IEEE
15 years 10 months ago
Simulate Grid Resource Trading via Cognitive Agent: A Case Study
In this paper, we explore the market-based grid resource trading system from the social perspective and the collaborative computing perspective. We firstly introduce a novel fram...
Yuhui Qiu, Zhixing Huang
HYBRID
2007
Springer
15 years 8 months ago
Solving Coverage Problems with Embedded Graph Grammars
We show how Embedded Graph Grammars (EGGs) are used to specify local interaction rules between mobile robots in a natural manner. This formalism allows us to treat local network to...
John-Michael McNew, Eric Klavins, Magnus Egerstedt
EUROPAR
2003
Springer
15 years 10 months ago
Modeling Context-Aware Behavior by Interpreted ECA Rules
The software architecture of distributed systems is about to change due to new requirements of modern mobile devices. New network techniques, like ad-hoc radio communication or pee...
Wolfgang Beer, Volker Christian, Alois Ferscha, La...