Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...