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CN
2010
160views more  CN 2010»
13 years 8 months ago
ABS: Adaptive buffer sizing for heterogeneous networks
Most existing criteria [3], [5], [8] for sizing router buffers rely on explicit formulation of the relationship between buffer size and characteristics of Internet traffic. However...
Yueping Zhang, Dmitri Loguinov
SOFSEM
2009
Springer
14 years 5 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
SI3D
2010
ACM
14 years 3 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
PG
2003
IEEE
14 years 2 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
SIGGRAPH
2010
ACM
14 years 13 days ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim