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ACMACE
2008
ACM
13 years 10 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
DAC
2005
ACM
13 years 10 months ago
Cognitive radio techniques for wide area networks
The cellular wireless market has begun the transition to data centric services including high speed internet access, video, high quality audio, and gaming. Communications technolo...
William Krenik, Anuj Batra
HCI
2007
13 years 10 months ago
Human Communication Based on Icons in Crisis Environments
In recent years, we have developed an icon-based communication interface to represent concepts and ideas. Users can create messages to communicate with others using a spatial arran...
Siska Fitrianie, Dragos Datcu, Léon J. M. R...
AAAI
2006
13 years 10 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
APVIS
2004
13 years 10 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka