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CIG
2005
IEEE
14 years 2 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
DIGRA
2005
Springer
14 years 2 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
COMCOM
2008
112views more  COMCOM 2008»
13 years 8 months ago
A game-theoretic analysis of wireless access point selection by mobile users
A user located in a congested area of a wireless LAN may benefit by moving to a less-crowded area and using a less-loaded access point. This idea has gained attention from research...
Kimaya Mittal, Elizabeth M. Belding, Subhash Suri
INFOCOM
2005
IEEE
14 years 2 months ago
Pricing differentiated Internet services
— One of the critical challenges facing the networking industry today is to increase the profitability of Internet services. One well-known method in economics for increasing th...
Linhai He, Jean C. Walrand
INFOCOM
2009
IEEE
14 years 3 months ago
DiffQ: Practical Differential Backlog Congestion Control for Wireless Networks
—Congestion control in wireless multi-hop networks is challenging and complicated because of two reasons. First, interference is ubiquitous and causes loss in the shared medium. ...
Ajit Warrier, Sankararaman Janakiraman, Sangtae Ha...