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IJAMC
2008
169views more  IJAMC 2008»
13 years 8 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
IBMSJ
2006
96views more  IBMSJ 2006»
13 years 8 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
INFOCOM
2006
IEEE
14 years 2 months ago
Designing Low Cost Networks with Short Routes and Low Congestion
— We design network topologies and routing strategies which optimize several measures simultaneously: low cost, small routing diameter , bounded degree and low congestion. This s...
Van Nguyen, Charles U. Martel
CSCW
2010
ACM
14 years 5 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
SIAMCO
2008
113views more  SIAMCO 2008»
13 years 8 months ago
Singularly Perturbed Piecewise Deterministic Games
Abstract. In this paper we consider a class of hybrid stochastic games with the piecewise openloop information structure. These games are indexed over a parameter which represents...
Alain Haurie, Francesco Moresino