Sciweavers

1087 search results - page 49 / 218
» Dynamics in congestion games
Sort
View
CSEE
2006
Springer
14 years 12 days ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
TSP
2008
147views more  TSP 2008»
13 years 8 months ago
Decentralized Activation in Dense Sensor Networks via Global Games
Decentralized activation in wireless sensor networks is investigated for energy-efficient monitoring using the theory of global games. Given a large number of sensors which can ope...
V. Krishnamurthy
NOSSDAV
2004
Springer
14 years 2 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
13 years 7 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
ICALP
2004
Springer
14 years 2 months ago
Coordination Mechanisms
Abstract. We introduce the notion of coordination mechanisms to improve the performance in systems with independent selfish and noncolluding agents. The quality of a coordination ...
George Christodoulou, Elias Koutsoupias, Akash Nan...