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CISS
2008
IEEE
14 years 3 months ago
Appropriate control of wireless networks with flow level dynamics
Abstract— We consider the network control problem for wireless networks with flow level dynamics under the general k-hop interference model. In particular, we investigate the co...
Long Le, Ravi R. Mazumdar
ECIS
2004
13 years 10 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni

Source Code
1499views
15 years 4 months ago
Bullet - 3D Game Multiphysics Library
Bullet 3D Game is a modular extendible C++ Multiphysics Library that provides the state of the art collision detection, soft body, and rigid body dynamics.
ICAI
2004
13 years 10 months ago
Potential-Based Processing for Action-Game Experimentation
Abstract-- We define a framework for what we call potentialbased computing and show how it may be applied to actionmotion applications in general and dynamic games in particular. W...
Russ Abbott, Valentino Crespi
HICSS
2007
IEEE
116views Biometrics» more  HICSS 2007»
14 years 3 months ago
Modeling Network Decisions under Uncertainty: Countervailing Externalities and Embedded Options
The analysis of externalities in technology-based networks continues to be of significant managerial importance in e-commerce and traditional IS operations. Competitive strategy, ...
Robert J. Kauffman, Ajay Kumar