Sciweavers

1087 search results - page 55 / 218
» Dynamics in congestion games
Sort
View
ISCC
1999
IEEE
111views Communications» more  ISCC 1999»
14 years 1 months ago
Towards TCP-Friendly Adaptive Multimedia Applications Based on RTP
For multimedia senders to benefit the most of dynamically changing availability of network resources they need to adjust their transmission behavior in accordance with the network...
Dorgham Sisalem, Adam Wolisz
ATAL
2009
Springer
14 years 3 months ago
Multiagent learning in large anonymous games
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ...
Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern
FUIN
2010
97views more  FUIN 2010»
13 years 7 months ago
Game Solution, Epistemic Dynamics and Fixed-Point Logics
Abstract. Current methods for solving games embody a form of “procedural rationality” that invites logical analysis in its own right. This paper is a brief case study of Backwa...
Johan van Benthem, Amélie Gheerbrant
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 9 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
AIIDE
2006
13 years 10 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson