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CGI
1997
IEEE
14 years 1 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
CONEXT
2006
ACM
14 years 2 months ago
Modeling the AIADD paradigm in networks with variable delays
Modeling TCP is fundamental for understanding Internet behavior. The reason is that TCP is responsible for carrying a huge quota of the Internet traffic. During last decade many a...
Gennaro Boggia, Pietro Camarda, Alessandro D'Alcon...
SIGCOMM
2004
ACM
14 years 2 months ago
Sizing router buffers
All Internet routers contain buffers to hold packets during times of congestion. Today, the size of the buffers is determined by the dynamics of TCP’s congestion control algor...
Guido Appenzeller, Isaac Keslassy, Nick McKeown
TON
2012
11 years 11 months ago
A Transport Protocol to Exploit Multipath Diversity in Wireless Networks
Abstract—Wireless networks (including wireless mesh networks) provide opportunities for using multiple paths. Multihoming of hosts, possibly using different technologies and prov...
Vicky Sharma, Koushik Kar, K. K. Ramakrishnan, Shi...
AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...