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JCO
1998
102views more  JCO 1998»
13 years 8 months ago
Facility Location with Dynamic Distance Functions
Facility location problems have always been studied with the assumption that the edge lengths in the network are static and do not change over time. The underlyingnetwork could be ...
Randeep Bhatia, Sudipto Guha, Samir Khuller, Yoram...
TON
2010
157views more  TON 2010»
13 years 3 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 9 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
IWEC
2008
13 years 10 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
INFOCOM
2003
IEEE
14 years 2 months ago
A new TCP/AQM for Stable Operation in Fast Networks
—This paper is aimed at designing a congestion control system that scales gracefully with network capacity, providing high utilization, low queueing delay, dynamic stability, and...
Fernando Paganini, Zhikui Wang, Steven H. Low, Joh...