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CCS
2007
ACM
13 years 11 months ago
Mitigating denial-of-service attacks in MANET by distributed packet filtering: a game-theoretic approach
Defending against denial-of-service (DoS) in a mobile ad hoc network (MANET) is challenging because the network topology is dynamic and nodes are selfish. In this paper, we propos...
Xiaoxin Wu, David K. Y. Yau
NGC
2000
Springer
109views Communications» more  NGC 2000»
13 years 11 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
AIIDE
2007
13 years 9 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
ATAL
2010
Springer
13 years 8 months ago
CTL.STIT: enhancing ATL to express important multi-agent system verification properties
We present the logic CTL.STIT, which is the join of the logic CTL with a multi-agent strategic stit-logic variant. CTL.STIT subsumes ATL, and adds expressivity to it that we claim...
Jan Broersen