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CVGIP
2006
116views more  CVGIP 2006»
13 years 7 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
CVGIP
2006
106views more  CVGIP 2006»
13 years 7 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
JCP
2008
131views more  JCP 2008»
13 years 7 months ago
Multi-Index Cooperative Mixed Strategy for Service Selection Problem in Service-Oriented Architecture
Under the environment of Service-Oriented Architecture (SOA), service users have to decide how to choose the proper provider from the candidates to obtain optimal service level. Th...
Yimin Shen, Jing Zhang, Yushun Fan
ENTCS
2007
114views more  ENTCS 2007»
13 years 7 months ago
A Graph Abstract Machine Describing Event Structure Composition
Abstract Machine Describing Event Structure Composition Claudia Faggian and Mauro Piccolo 1 ,2 ,3 Dipartimento di Matematica Pura e Applicata – PPS Universit´a di Padova – Par...
Claudia Faggian, Mauro Piccolo
SIGECOM
2008
ACM
158views ECommerce» more  SIGECOM 2008»
13 years 7 months ago
Information revelation and random entry in sequential ascending auctions
We examine a model in which multiple buyers with single-unit demand are faced with an infinite sequence of auctions. New buyers arrive on the market probabilistically, and are each...
Maher Said