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» E-Voting and the Architecture of Virtual Space
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ECTEL
2006
Springer
13 years 11 months ago
Peer-to-peer Face-to-face Collaboration
In this paper, we present a proof of concept application of a technique that is designed explicitly for face to face collaboration software architectures. The objective is to minim...
Delfina Malandrino, Ilaria Manno
FDL
2007
IEEE
14 years 2 months ago
Modelling Alternatives for Cycle Approximate Bus TLMs
Transaction level models (TLMs) can be constructed at t levels of abstraction, denoted as untimed (UT), cycle-approximate (CX), and cycle accurate (CA) in this paper. The choice o...
Martin Radetzki, Rauf Salimi Khaligh
HT
2003
ACM
14 years 1 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
TPCG
2003
IEEE
14 years 1 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
SIGCOMM
2010
ACM
13 years 8 months ago
Topology-aware resource allocation for data-intensive workloads
This paper proposes an architecture for optimized resource allocation in Infrastructure-as-a-Service (IaaS)-based cloud systems. Current IaaS systems are usually unaware of the ho...
Gunho Lee, Niraj Tolia, Parthasarathy Ranganathan,...