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AIIDE
2007
13 years 10 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
IJCAI
1997
13 years 9 months ago
High Performance ATP Systems by Combining Several AI Methods
We present a design for an automated theorem prover that controls its search based on ideas from several areas of artificial intelligence (AI). The combination of case-based reaso...
Jörg Denzinger, Marc Fuchs, Matthias Fuchs
ISMIS
2009
Springer
14 years 2 months ago
Discovering Structured Event Logs from Unstructured Audit Trails for Workflow Mining
Workflow mining aims to find graph-based process models based on activities, emails, and various event logs recorded in computer systems. Current workflow mining techniques mainly ...
Liqiang Geng, Scott Buffett, Bruce Hamilton, Xin W...
ECAI
2004
Springer
14 years 1 months ago
Learning Complex and Sparse Events in Long Sequences
The Hierarchical Hidden Markov Model (HHMM) is a well formalized tool suitable to model complex patterns in long temporal or spatial sequences. Even if effective algorithms are ava...
Marco Botta, Ugo Galassi, Attilio Giordana
AIIDE
2008
13 years 10 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty