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VLDB
2004
ACM
114views Database» more  VLDB 2004»
14 years 3 months ago
Hardware Acceleration in Commercial Databases: A Case Study of Spatial Operations
Traditional databases have focused on the issue of reducing I/O cost as it is the bottleneck in many operations. As databases become increasingly accepted in areas such as Geograp...
Nagender Bandi, Chengyu Sun, Amr El Abbadi, Divyak...

Publication
248views
13 years 7 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola
ICRA
2007
IEEE
161views Robotics» more  ICRA 2007»
14 years 4 months ago
Real-Time Visual Servoing of a Robot Using Three-Dimensional Ultrasound
— This paper presents a robotic system capable of using three-dimensional ultrasound to guide a surgical instrument to a tracked target location. Tracking of both the surgical in...
Paul M. Novotny, Jeffrey A. Stoll, Pierre E. Dupon...
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
14 years 4 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
CG
2004
Springer
14 years 3 months ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant