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CG
2006
Springer
14 years 1 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
GRAPHICSINTERFACE
2008
13 years 11 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
BMCBI
2011
13 years 1 months ago
Protein alignment algorithms with an efficient backtracking routine on multiple GPUs
Background: Pairwise sequence alignment methods are widely used in biological research. The increasing number of sequences is perceived as one of the upcoming challenges for seque...
Jacek Blazewicz, Wojciech Frohmberg, Michal Kierzy...
MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 3 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
DIGRA
2005
Springer
14 years 3 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen