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MM
2000
ACM
166views Multimedia» more  MM 2000»
14 years 2 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
CHI
1996
ACM
14 years 2 months ago
The WebBook and the Web Forager: An Information Workspace for the World-Wide Web
The World-Wide Web has achieved global connectivity stimulating the transition of computers from knowledge processors to knowledge sources. But the Web and its client software are...
Stuart K. Card, George G. Robertson, William York
DSRT
2009
IEEE
14 years 1 months ago
Switching to High Gear: Opportunities for Grand-Scale Real-Time Parallel Simulations
The recent emergence of dramatically large computational power, spanning desktops with multicore processors and multiple graphics cards to supercomputers with 105 processor cores,...
Kalyan S. Perumalla
WSCG
2004
173views more  WSCG 2004»
13 years 11 months ago
Visual Hull Rendering with Multi-view Stereo Refinement
We present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull ...
Yang Liu, George Chen, Nelson Max, Christian Hofse...
CGF
2008
114views more  CGF 2008»
13 years 10 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...