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CGF
2004
97views more  CGF 2004»
13 years 9 months ago
Image Interpolation by Pixel-Level Data-Dependent Triangulation
We present a novel image interpolation algorithm. The algorithm can be used in arbitrary resolution enhancement, arbitrary rotation and other applications of still images in conti...
Dan Su, Philip Willis
EVI
2010
156views more  EVI 2010»
13 years 4 months ago
GPU implementation of a road sign detector based on particle swarm optimization
Road Sign Detection is a major goal of the Advanced Driving Assistance Systems. Most published work on this problem share the same approach by which signs are first detected and th...
Luca Mussi, Stefano Cagnoni, Elena Cardarelli, Fab...
ISPASS
2009
IEEE
14 years 4 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...
ACG
2009
Springer
14 years 4 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
SIGGRAPH
2000
ACM
14 years 2 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...