— In this paper, we present a method for co-evolving structures and controller of biped walking robots. Currently, biped walking humanoid robots are designed manually on trial-an...
Ken Endo, Fuminori Yamasaki, Takashi Maeno, Hiroak...
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
When analyzing the evolution history of a software project, we wish to develop results that generalize across projects. One approach is to analyze design patterns, permitting char...
Requirements Engineering (RE) deals with the early phases of software engineering namely requirement elicitation, modeling, specification and validation. Architecture of a softwar...
M. S. Rajasree, P. Jithendra Kumar Reddy, D. Janak...
This paper presents two graphical authoring tools, posVibEditor and VibScoreEditor, developed for the intuitive and convenient design of vibrotactile patterns. The posVibEditor is...