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AFRIGRAPH
2001
ACM
13 years 11 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
ACMACE
2009
ACM
13 years 11 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
TSE
2011
114views more  TSE 2011»
13 years 2 months ago
Loupe: Verifying Publish-Subscribe Architectures with a Magnifying Lens
Abstract— The Publish-Subscribe (P/S) communication paradigm fosters high decoupling among distributed components. This facilitates the design of dynamic applications, but also i...
Luciano Baresi, Carlo Ghezzi, Luca Mottola
ADBIS
2006
Springer
93views Database» more  ADBIS 2006»
14 years 1 months ago
An On-Line Reorganization Framework for SAN File Systems
While the cost per megabyte of magnetic disk storage is economical, organizations are alarmed by the increasing cost of managing storage. Storage Area Network (SAN) architectures ...
Shahram Ghandeharizadeh, Shan Gao, Chris Gahagan, ...
CODES
2009
IEEE
14 years 2 months ago
A standby-sparing technique with low energy-overhead for fault-tolerant hard real-time systems
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
Alireza Ejlali, Bashir M. Al-Hashimi, Petru Eles