This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Abstract— The Publish-Subscribe (P/S) communication paradigm fosters high decoupling among distributed components. This facilitates the design of dynamic applications, but also i...
While the cost per megabyte of magnetic disk storage is economical, organizations are alarmed by the increasing cost of managing storage. Storage Area Network (SAN) architectures ...
Shahram Ghandeharizadeh, Shan Gao, Chris Gahagan, ...
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...