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» Easily Computable Optimum Grasps in 2-D and 3-D
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SIGGRAPH
1999
ACM
13 years 12 months ago
Teddy: A Sketching Interface for 3D Freeform Design
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes inte...
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
CVPR
2008
IEEE
13 years 7 months ago
Hallucinating 3D facial shapes
This paper focuses on hallucinating a facial shape from a low-resolution 3D facial shape. Firstly, we give a constrained conformal embedding of 3D shape in R2 , which establishes ...
Gang Pan, Song Han, Zhaohui Wu
ICRA
2003
IEEE
87views Robotics» more  ICRA 2003»
14 years 26 days ago
A new algorithm for three-finger force-closure grasp of polygonal objects
—We prove a new necessary and sufficient condition for 2D three-finger equilibrium grasps and implement a geometrical algorithm for computing force-closure grasps of polygonal ob...
Jia-Wei Li, Ming-He Jin, Hong Liu
CA
2002
IEEE
14 years 17 days ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
ICPR
2004
IEEE
14 years 8 months ago
A Bayesian Approach for 3D Models Retrieval Based on Characteristic Views
The management of big databases of threedimensional models (used in CAD applications, visualization, games, etc.) is a very important domain. The ability to characterize and easil...
Jean-Philippe Vandeborre, Mohamed Daoudi, Tarik Fi...