We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Many higher education institutions are searching for cost effective tools for the delivery of a feature rich, synchronous online learning environment. While there are several comm...
This paper examines a generalization of a two-stage game common on eBay: an ascending-price auction followed by price discrimination (the second chance offer). High bids in the a...
Abstract Complex systems call for a hierarchical description. Analogously, the engineering of non-trivial MASs (multiagent systems) requires principles and mechanisms for a multi-l...
Ambra Molesini, Andrea Omicini, Alessandro Ricci, ...
Scalable coordination is a key challenge in deployment of multiagent systems. Resource usage is one part of agent behavior which naturally lends itself to abstraction. CyberOrgs i...