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SI3D
2009
ACM
14 years 3 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
RT
2001
Springer
14 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
COLCOM
2005
IEEE
13 years 10 months ago
Object-associated telepointer for real-time collaborative document editing systems
Telepointers are a real-time groupware interface feature to indicate where other users are pointing. None of existing telepointer techniques, however, is capable of tracking the r...
Steven Xia, David Sun, Chengzheng Sun, David Chen
VL
2010
IEEE
247views Visual Languages» more  VL 2010»
13 years 7 months ago
Cleanroom: Edit-Time Error Detection with the Uniqueness Heuristic
Many dynamic programming language features, such as implicit declaration, reflection, and code generation, make it difficult to verify the existence of identifiers through standar...
Andrew J. Ko, Jacob O. Wobbrock
CGI
2000
IEEE
14 years 1 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs