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SI3D
2003
ACM
14 years 1 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ECCV
2006
Springer
14 years 10 months ago
Specularity Removal in Images and Videos: A PDE Approach
We present a unified framework for separating specular and diffuse reflection components in images and videos of textured scenes. This can be used for specularity removal and for i...
Satya P. Mallick, Todd Zickler, Peter N. Belhumeur...
ICIAR
2009
Springer
14 years 3 months ago
Image and Video Retargetting by Darting
This paper considers the problem of altering an image by imperceptibly adding or removing pixels, for example, to fit a differently shaped frame with minimal loss of interesting ...
Matthew Brand
TVCG
2010
197views more  TVCG 2010»
13 years 7 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
DICTA
2003
13 years 10 months ago
Synthesising Textures Using Variable Neighbourhood Searching
Abstract. Texture synthesis aims to define and reproduce discriminating image features. These features are used to associate with and differentiate between two textures. Often tex...
Minh Tran, Amitava Datta