Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
We present a unified framework for separating specular and diffuse reflection components in images and videos of textured scenes. This can be used for specularity removal and for i...
Satya P. Mallick, Todd Zickler, Peter N. Belhumeur...
This paper considers the problem of altering an image by imperceptibly adding or removing pixels, for example, to fit a differently shaped frame with minimal loss of interesting ...
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Abstract. Texture synthesis aims to define and reproduce discriminating image features. These features are used to associate with and differentiate between two textures. Often tex...