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EGH
2011
Springer
12 years 9 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
ARCS
2012
Springer
12 years 5 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
WACV
2012
IEEE
12 years 5 months ago
PTZ camera network calibration from moving people in sports broadcasts
In sports broadcasts, networks consisting of pan-tiltzoom (PTZ) cameras usually exhibit very wide baselines, making standard matching techniques for camera calibration very hard t...
Jens Puwein, Remo Ziegler, Luca Ballan, Marc Polle...
CVPR
2012
IEEE
12 years 7 days ago
Background modeling using adaptive pixelwise kernel variances in a hybrid feature space
Recent work on background subtraction has shown developments on two major fronts. In one, there has been increasing sophistication of probabilistic models, from mixtures of Gaussi...
Manjunath Narayana, Allen R. Hanson, Erik G. Learn...
WWW
2001
ACM
14 years 10 months ago
Web-based personalization and management of interactive video
This paper describes an application framework for providing and managing personalized, interactive video on the web. The application framework enables content providers and aggreg...
Rune Hjelsvold, Subu Vdaygiri, Yves Léaut&e...