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» Educating the Next Generation of Mobile Game Developers
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CORR
2010
Springer
179views Education» more  CORR 2010»
13 years 7 months ago
Highway Mobility and Vehicular Ad-Hoc Networks in NS-3
The study of vehicular ad-hoc networks (VANETs) requires efficient and accurate simulation tools. As the mobility of vehicles and driver behavior can be affected by network messag...
Hadi Arbabi, Michele C. Weigle
CORR
2004
Springer
106views Education» more  CORR 2004»
13 years 7 months ago
Roaming Real-Time Applications - Mobility Services in IPv6 Networks
Emerging mobility standards within the next generation Internet Protocol, IPv6, promise to continuously operate devices roaming between IP networks. Associated with the paradigm o...
Thomas C. Schmidt, Matthias Wählisch
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 2 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
CORR
2011
Springer
174views Education» more  CORR 2011»
13 years 2 months ago
Hide-and-Seek with Directional Sensing
: We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher who wishes to reach the objec...
Alessandro Borri, Shaunak Dattaprasad Bopardikar, ...
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 7 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard