: We argue that technical features which make aspects of computer network visible can have ambivalent effects for the users. On the one hand they support cooperation among the user...
Abstract— We consider two-hop communication of a delaysensitive, memoryless Gaussian source over two independent paths in an ad-hoc network. To capture the behavior an ad-hoc net...
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
Abstract— In this paper, we propose an unequal error protection (UEP) framework for progressive image transmission over wireless networks with both random errors and packet loss....
: This paper describes techniques for maximizing the efficient use of small screen space by combining delayed response with semi-transparency of control objects ("widgets"...
Tomonari Kamba, Shawn A. Elson, Terry Harpold, Tim...