Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
We present data from detailed observation of 24 information workers that shows that they experience work fragmentation as common practice. We consider that work fragmentation has ...
In most cognitive and motor tasks, speed-accuracy tradeoffs are observed: Individuals can respond slowly and accurately, or quickly yet be prone to errors. Control mechanisms gove...
Depth from Focus (DFF) and Depth from Defocus (DFD) methods are theoretically unified with the geometric triangulation principle. Fundamentally, the depth sensitivities of DFF and ...
We describe an algorithm for manipulating the temporal resolution of a video in real time, contingent upon the viewer’s direction of gaze. The purpose of this work is to study t...