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» Effective End-User Interaction with Machine Learning
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BMCBI
2008
149views more  BMCBI 2008»
13 years 7 months ago
All-paths graph kernel for protein-protein interaction extraction with evaluation of cross-corpus learning
Background: Automated extraction of protein-protein interactions (PPI) is an important and widely studied task in biomedical text mining. We propose a graph kernel based approach ...
Antti Airola, Sampo Pyysalo, Jari Björne, Tap...
CG
2007
Springer
13 years 7 months ago
An evaluation of user experience with a sketch-based 3D modeling system
With the availability of pen-enabled digital hardware, sketch-based 3D modeling is becoming an increasingly attractive alternative to traditional methods in many design environmen...
Levent Burak Kara, Kenji Shimada, Sarah D. Marmale...
ISCIS
2009
Springer
14 years 2 months ago
Unsupervised learning of affordance relations on a humanoid robot
—In this paper, we study how a humanoid robot can learn affordance relations in his environment through its own interactions in an unsupervised way. Specifically, we developed a...
Baris Akgun, Nilgun Dag, Tahir Bilal, Ilkay Atil, ...
ICMLA
2009
13 years 5 months ago
Learning Parameters for Relational Probabilistic Models with Noisy-Or Combining Rule
Languages that combine predicate logic with probabilities are needed to succinctly represent knowledge in many real-world domains. We consider a formalism based on universally qua...
Sriraam Natarajan, Prasad Tadepalli, Gautam Kunapu...
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...