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ECCV
2004
Springer
14 years 9 months ago
Characterization of Human Faces under Illumination Variations Using Rank, Integrability, and Symmetry Constraints
Photometric stereo algorithms use a Lambertian reflectance model with a varying albedo field and involve the appearances of only one object. This paper extends photometric stereo a...
Shaohua Kevin Zhou, Rama Chellappa, David W. Jacob...
VC
2008
93views more  VC 2008»
13 years 7 months ago
Real-time editing and relighting of homogeneous translucent materials
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...
SI3D
1999
ACM
13 years 11 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
SI3D
2006
ACM
14 years 1 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger
ICIG
2009
IEEE
13 years 5 months ago
Illumination Invariant Object Tracking with Incremental Subspace Learning
In this paper, we present an efficient and robust subspace learning based object tracking algorithm with special illumination handling. Illumination variances pose a great challen...
Gang Yu, Hongtao Lu