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» Efficient Algorithms for Approximating Polygonal Chains
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WSCG
2003
177views more  WSCG 2003»
13 years 9 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
IPPS
2010
IEEE
13 years 5 months ago
On the parallelisation of MCMC by speculative chain execution
Abstract--The increasing availability of multi-core and multiprocessor architectures provides new opportunities for improving the performance of many computer simulations. Markov C...
Jonathan M. R. Byrd, Stephen A. Jarvis, Abhir H. B...
SIGGRAPH
1996
ACM
13 years 11 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
ICIP
2004
IEEE
14 years 9 months ago
Efficient proposal distributions for MCMC image segmentation
We present methods to obtain computationally efficient proposal distributions for Bayesian reversible jump Markov chain Monte Carlo (RJMCMC) based image segmentation. The slow con...
Timo Kostiainen, Jouko Lampinen
WSCG
2003
166views more  WSCG 2003»
13 years 9 months ago
View-Dependent Multiresolution Model For Foliage
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
Inmaculada Remolar, Miguel Chover, José Rib...