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ICCD
1999
IEEE
130views Hardware» more  ICCD 1999»
14 years 2 months ago
Preference-Driven Hierarchical Hardware/Software Partitioning
In this paper, we present a hierarchical evolutionary approach to hardware/software partitioning for real-time embedded systems. In contrast to most of previous approaches, we app...
Gang Quan, Xiaobo Hu, Garrison W. Greenwood
CGF
2005
156views more  CGF 2005»
13 years 9 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
AES
2005
Springer
137views Cryptology» more  AES 2005»
13 years 9 months ago
Design of a multimedia processor based on metrics computation
Media-processing applications, such as signal processing, 2D and 3D graphics rendering, and image compression, are the dominant workloads in many embedded systems today. The real-...
Nader Ben Amor, Yannick Le Moullec, Jean-Philippe ...
CGA
2000
13 years 9 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
CVPR
2009
IEEE
1468views Computer Vision» more  CVPR 2009»
15 years 5 months ago
Hardware-Efficient Belief Propagation
Belief propagation (BP) is an effective algorithm for solving energy minimization problems in computer vision. However, it requires enormous memory, bandwidth, and computation beca...
Chao-Chung Cheng, Chia-Kai Liang, Homer H. Chen, L...