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SIGGRAPH
1990
ACM
15 years 8 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
CEC
2010
IEEE
15 years 5 months ago
Evolvable mechanics: Hardware tools for evolutionary robotics
Embodying robot morphologies evolved in simulation can present serious problems for an engineer when translating simplified simulated mechanisms into working devices, often drawing...
Bill Bigge Inman, R. Harvey
GECCO
2008
Springer
257views Optimization» more  GECCO 2008»
15 years 5 months ago
Rapid evaluation and evolution of neural models using graphics card hardware
This paper compares three common evolutionary algorithms and our modified GA, a Distributed Adaptive Genetic Algorithm (DAGA). The optimal approach is sought to adapt, in near rea...
Thomas F. Clayton, Leena N. Patel, Gareth Leng, Al...
EGH
2010
Springer
15 years 2 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
CVIU
2010
267views more  CVIU 2010»
15 years 1 months ago
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
This paper demonstrates the use of a single-chip FPGA for the segmentation of moving objects in a video sequence. The system maintains highly accurate background models, and integ...
Kofi Appiah, Andrew Hunter, Patrick Dickinson, Hon...