The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
Particle filtering provides a general framework for propagating probability density functions in non-linear and non-Gaussian systems. However, the algorithm is based on a Monte Ca...
Bohyung Han, Ying Zhu, Dorin Comaniciu, Larry S. D...
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...
Recently, "epitomes" were introduced as patch-based probability models that are learned by compiling together a large number of examples of patches from input images. In...
We investigate the problem of reasoning with partitions of related logical axioms. Our motivation is two-fold. First, we are concerned with how to reason effectively with multiple...