We consider the problem of imaging a scene with a given depth of field at a given exposure level in the shortest amount of time possible. We show that by (1) collecting a sequence ...
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary pat...
Jonas Unger, Stefan Gustavson, P. Larsson, Anders ...
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
Mirrors have been used to enable wide field-of-view (FOV) catadioptric imaging. The mapping between the incoming and reflected light rays depends non-linearly on the mirror shape ...
Yuichi Taguchi, Amit K. Agrawal, Srikumar Ramaling...