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VRST
1997
ACM
14 years 28 days ago
Surface deformation using the sensor glove
Intuitive 3D surface control and deformation are crucial to CAD/CAM. To do this in a virtual environment, however, the technique must be very efficient. A common method for shape ...
Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsh...
SIAMJO
2010
97views more  SIAMJO 2010»
13 years 3 months ago
A Newton-CG Augmented Lagrangian Method for Semidefinite Programming
Abstract. We consider a Newton-CG augmented Lagrangian method for solving semidefinite programming (SDP) problems from the perspective of approximate semismooth Newton methods. In ...
Xin-Yuan Zhao, Defeng Sun, Kim-Chuan Toh
CVPR
2009
IEEE
15 years 3 months ago
Global Connectivity Potentials for Random Field Models
Markov random field (MRF, CRF) models are popular in computer vision. However, in order to be computationally tractable they are limited to incorporate only local interactions a...
Sebastian Nowozin, Christoph H. Lampert
CGF
2010
135views more  CGF 2010»
13 years 5 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou

Publication
353views
14 years 7 months ago
Shape from Shading with Perspective Projection
Most conventional SFS (shape from shading) algorithms have been developed under the assumption of orthographic projection. However, the assumption is not valid when an object is no...
Kyoung Mu Lee (Seoul National University), C.-C. J...