Sciweavers

230 search results - page 11 / 46
» Efficient Manipulation of Object Groups in Virtual Environme...
Sort
View
VRST
2010
ACM
13 years 5 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
13 years 12 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
VR
2002
IEEE
14 years 15 days ago
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment
Virtual Reality allows a simultaneous representation of three dimensional objects in different interconnected visualization installations [3]. This offers new possibilities for di...
Andreas M. Kunz, Christian P. Spagno
ISVC
2007
Springer
14 years 1 months ago
Simulation of Flexible Tubes in VR
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
Florian Mannuß, André Hinkenjann, Ger...