We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
Abstract. The shape recognition of an object is important for dexterous manipulation by humans. Therefore, we have developed a haptic display that integrates both electrotactile an...
Katsunari Sato, Hideaki Nii, Naoki Kawakami, Susum...
We present an algorithm able to register a known 3D deformable model to a set of 2D matched points extracted from a single image. Unlike previous approaches, the problem is solved...
Abstract. This paper addresses the problem of automatically segmenting bone structures in low resolution clinical MRI datasets. The novel aspect of the proposed method is the combi...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...