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» Efficient Network Transmission of Virtual Human Bodies
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DSRT
1999
IEEE
14 years 4 hour ago
Reliable Multicast Network Transport for Distributed Virtual Simulation
: This paper addresses the need for reliable multicast (RM) network support for the class of distributed virtual simulations (DVS) that operate with human participants who experien...
J. Mark Pullen
EUROSSC
2007
Springer
14 years 1 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
FORTE
2010
13 years 9 months ago
Grouping Nodes in Wireless Sensor Networks Using Coalitional Game Theory
Wireless sensor networks are typically ad-hoc networks of resource-constrained nodes; in particular, the nodes are limited in power resources. It can be difficult and costly to rep...
Fatemeh Kazemeyni, Einar Broch Johnsen, Olaf Owe, ...
MOBIHOC
2005
ACM
14 years 7 months ago
Timed grid routing (TIGR) bites off energy
Energy efficiency and collisions avoidance are both critical properties to increase the lifetime and effectiveness of wireless networks. This paper proposes a family of algorithms...
Roy Friedman, Guy Korland