A space efficient wait-free algorithm for implementing a shared buffer for real-time multiprocessor systems is presented in this paper. The commonly used method to implement share...
Standard no-internal-regret (NIR) algorithms compute a fixed point of a matrix, and hence typically require O(n3 ) run time per round of learning, where n is the dimensionality of...
In basketball games, wild-open means that there is an offensive player not well defended by his/her opponents. The occurrence of wild-open usually implies the existence of a succe...
This paper presents a new worklist algorithm that significantly speeds up a large class of flow-sensitive data-flow analyses, including typestate error checking and pointer analysi...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...