Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Abstract. In this paper, a method is presented that allows reconstructing the full-body pose of a person in real-time, based on the limited input from a few wearable inertial senso...
Collaborative filtering is a popular approach for building recommender systems. Current collaborative filtering algorithms are accurate but also computationally expensive, and so ...
We consider linear precoding and decoding in the downlink of a multiuser multiple-input, multipleoutput (MIMO) system, wherein each user may receive more than one data stream. We ...