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GRAPHICSINTERFACE
2008
13 years 9 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
AAAI
2006
13 years 9 months ago
On Strictly Competitive Multi-Player Games
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Felix Brandt, Felix A. Fischer, Yoav Shoham
3DPH
2009
163views Healthcare» more  3DPH 2009»
13 years 8 months ago
Discriminative Human Full-Body Pose Estimation from Wearable Inertial Sensor Data
Abstract. In this paper, a method is presented that allows reconstructing the full-body pose of a person in real-time, based on the limited input from a few wearable inertial senso...
Loren Arthur Schwarz, Diana Mateus, Nassir Navab
RECSYS
2010
ACM
13 years 7 months ago
Incremental collaborative filtering via evolutionary co-clustering
Collaborative filtering is a popular approach for building recommender systems. Current collaborative filtering algorithms are accurate but also computationally expensive, and so ...
Mohammad Khoshneshin, W. Nick Street
CORR
2008
Springer
108views Education» more  CORR 2008»
13 years 7 months ago
Linear Processing and Sum Throughput in the Multiuser MIMO Downlink
We consider linear precoding and decoding in the downlink of a multiuser multiple-input, multipleoutput (MIMO) system, wherein each user may receive more than one data stream. We ...
Adam J. Tenenbaum, Raviraj S. Adve