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WSC
1998
13 years 9 months ago
A Comparison of RESTART Implementations
The RESTART method is a widely applicable simulation technique for the estimation of rare event probabilities. The method is based on the idea to restart the simulation in certain...
Marnix J. J. Garvels, Dirk P. Kroese
CGF
2010
117views more  CGF 2010»
13 years 7 months ago
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
Historically, rendering system development has been mainly focused on improving the numerical accuracy of the rendering algorithms and their runtime efficiency. In this paper, we ...
Jiawei Ou, Fabio Pellacini
CGF
2008
78views more  CGF 2008»
13 years 7 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
CGF
2008
143views more  CGF 2008»
13 years 7 months ago
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
Ryan Schmidt, Karan Singh
CGF
2008
235views more  CGF 2008»
13 years 7 months ago
Free Form Incident Light Fields
This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary pat...
Jonas Unger, Stefan Gustavson, P. Larsson, Anders ...